Inkwell Print Company

A tactile, process-oriented screen printing job simulator.

Currently in active development.

⚠️ Very Early Development: Many features are missing or may be broken. This is a work-in-progress preview.

📱 Desktop Recommended: Mobile optimization is currently in progress. For the best experience, playing on a desktop is recommended.

Play Demo v0.1.27

Last Updated: 6/18/26

Change Log

6/18/26

  • New Feature: Added a new basic job completion mechanic when putting a finished job box on the outgoing shelf.
  • Visual Improvements: Improved the computer interface UI and swapped out some textures and modified some materials.
  • New models: Added a scale and pigment bottles for future ink mixing mechanic, also added a wall clock.

6/13/26

  • New Feature: Added a trash can to the production floor for disposing of unwanted items.
  • Updated Textures: Floor and walls have been updated with new textures for a more realistic look.

6/12/26

  • New Workshop Item: Added wooden pallet for empty boxes.
  • Better Organization: New stations: catching table and outgoing shelf.
  • Mobile Controls: Added a new touch interface for mobile devices.
  • Updated control hints: Added new control hints and refined existing ones.
  • System Improvements: General improvements to how equipment operates and a cleanup of old project files to improve overall performance.

6/6/26

  • Conveyor Dryer: Implemented functional conveyor dryer, including shader and material refinements.
  • Visuals & Rendering: Enhanced material realism (powder-coated, clear plastic, emissive), improved room fading, and tuned bloom/glow post-processing.
  • Bug Fixes & Refinements: Resolved Z-fighting on exhaust pipes, optimized fading script efficiency, and improved station interaction consistency.

5/14/26

  • Finishing the Print: Taking printed shirts off the press is now possible.
  • Improved Shirt Stacking: Fixed a visual issue where stacked shirts would merge into a single item; they now stack with proper spacing when moved.
  • Restart: Added "hold [R] to restart" functionality.
  • Smoother Transitions: Improved how items move between stations to ensure they are placed predictably every time.
  • Required Washout: You now have to properly wash out your screens in the washout booth before they can be used on the press.

5/13/26

  • Smart Control Hints: The on-screen help now updates automatically based on what you’re holding or which machine you’re standing near.
  • Smoother Interactions: Polished how you interact with the press, ink shelf, and exposure unit to make the workflow feel more natural.
  • Better Cart Handling: Tweaked the cart's physics so loading shirts onto the press feels more responsive.
  • Fixed Ink Glare: Fixed an issue where the ink buckets were reflecting too much light, making them distracting to look at.
  • Simplified Workflow: Removed the ability to move ink buckets manually, as it’s no longer needed for the current printing process.

5/10/26

  • The core printing mechanic is officially working!

5/9/26

  • Added a better way to cycle through ink cups on the cart.
  • Fixed a bug that messed with player movement while pushing the cart.
  • Fixed a critical issue that prevented the game from loading properly in some browsers.
  • Cleaned up the computer screen UI to fit better on standard displays.
  • Improved how the game tracks which ink color is loaded into a screen.
  • Polished the animations for the squeegee and the "bead" of ink.

5/7/26

  • Simplify player interaction logic by delegating to objects.
  • Reorganized project scenes for better structure.

5/5/26

  • Implemented shirt handling.
  • First-person camera rig.
  • Dual-mode cart interaction.

5/3/26

  • Modularized PlayerController into components.
  • Implemented BaseCart inheritance.

5/2/26

  • Initial commit.

Development Roadmap & Known Issues

Planned Updates

  • System Menu: A pause menu so you can easily restart the game or quit.
  • Safety Reset: A "respawn" system if you fall out of bounds.
  • Better Visuals: Custom animations for the different actions the player can perform.
  • Handling Tools: New mechanics for picking up and putting away squeegees.
  • Expanding the World: Adding more props and an outdoor environment.
  • The Daily Loop: A full workday cycle that ends with a summary.
  • Objective-based Tutorial: A step-by-step guide to core mechanics.

Known Bugs

  • Printing Bug: Screens might stop applying ink to shirts after a few successful prints.
  • Station Transition: You can occasionally spin the printing press while the player is still transitioning into a station.
  • Stuck Items: Certain carried items can sometimes get stuck in your hand and become unresponsive.
  • Film Early Appearance: The printing film can be seen behind the printer before it’s supposed to be visible.
  • Many more yet to be discovered...

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