Inkwell Print Company
A tactile, process-oriented screen printing job simulator.
Currently in active development.
⚠️ Very Early Development: Many features are missing or may be broken. This is a work-in-progress preview.
📱 Desktop Recommended: Mobile optimization is currently in progress. For the best experience, playing on a desktop is recommended.
Play Demo v0.1.27Last Updated: 6/18/26
Change Log
6/18/26
- New Feature: Added a new basic job completion mechanic when putting a finished job box on the outgoing shelf.
- Visual Improvements: Improved the computer interface UI and swapped out some textures and modified some materials.
- New models: Added a scale and pigment bottles for future ink mixing mechanic, also added a wall clock.
6/13/26
- New Feature: Added a trash can to the production floor for disposing of unwanted items.
- Updated Textures: Floor and walls have been updated with new textures for a more realistic look.
6/12/26
- New Workshop Item: Added wooden pallet for empty boxes.
- Better Organization: New stations: catching table and outgoing shelf.
- Mobile Controls: Added a new touch interface for mobile devices.
- Updated control hints: Added new control hints and refined existing ones.
- System Improvements: General improvements to how equipment operates and a cleanup of old project files to improve overall performance.
6/6/26
- Conveyor Dryer: Implemented functional conveyor dryer, including shader and material refinements.
- Visuals & Rendering: Enhanced material realism (powder-coated, clear plastic, emissive), improved room fading, and tuned bloom/glow post-processing.
- Bug Fixes & Refinements: Resolved Z-fighting on exhaust pipes, optimized fading script efficiency, and improved station interaction consistency.
5/14/26
- Finishing the Print: Taking printed shirts off the press is now possible.
- Improved Shirt Stacking: Fixed a visual issue where stacked shirts would merge into a single item; they now stack with proper spacing when moved.
- Restart: Added "hold [R] to restart" functionality.
- Smoother Transitions: Improved how items move between stations to ensure they are placed predictably every time.
- Required Washout: You now have to properly wash out your screens in the washout booth before they can be used on the press.
5/13/26
- Smart Control Hints: The on-screen help now updates automatically based on what you’re holding or which machine you’re standing near.
- Smoother Interactions: Polished how you interact with the press, ink shelf, and exposure unit to make the workflow feel more natural.
- Better Cart Handling: Tweaked the cart's physics so loading shirts onto the press feels more responsive.
- Fixed Ink Glare: Fixed an issue where the ink buckets were reflecting too much light, making them distracting to look at.
- Simplified Workflow: Removed the ability to move ink buckets manually, as it’s no longer needed for the current printing process.
5/10/26
- The core printing mechanic is officially working!
5/9/26
- Added a better way to cycle through ink cups on the cart.
- Fixed a bug that messed with player movement while pushing the cart.
- Fixed a critical issue that prevented the game from loading properly in some browsers.
- Cleaned up the computer screen UI to fit better on standard displays.
- Improved how the game tracks which ink color is loaded into a screen.
- Polished the animations for the squeegee and the "bead" of ink.
5/7/26
- Simplify player interaction logic by delegating to objects.
- Reorganized project scenes for better structure.
5/5/26
- Implemented shirt handling.
- First-person camera rig.
- Dual-mode cart interaction.
5/3/26
- Modularized PlayerController into components.
- Implemented BaseCart inheritance.
5/2/26
- Initial commit.
Development Roadmap & Known Issues
Planned Updates
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System Menu: A pause menu so you can easily restart the game or quit.
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Safety Reset: A "respawn" system if you fall out of bounds.
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Better Visuals: Custom animations for the different actions the player can perform.
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Handling Tools: New mechanics for picking up and putting away squeegees.
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Expanding the World: Adding more props and an outdoor environment.
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The Daily Loop: A full workday cycle that ends with a summary.
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Objective-based Tutorial: A step-by-step guide to core mechanics.
Known Bugs
- Printing Bug: Screens might stop applying ink to shirts after a few successful prints.
- Station Transition: You can occasionally spin the printing press while the player is still transitioning into a station.
- Stuck Items: Certain carried items can sometimes get stuck in your hand and become unresponsive.
- Film Early Appearance: The printing film can be seen behind the printer before it’s supposed to be visible.
- Many more yet to be discovered...